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21/11/2008

Indie Game: The spring project

Every RTS gamer worth anything knows about Total annihilation, right? It's the father of large scale strategy gaming, and for it's time completely revolutionized the genre. The most fundamental difference was that the recourse gathering system. It was more about a balancing act between income and the constant output due to construction, rather than stockpiling to make specific units, this led to a much more dynamic experience. But, the problem was, with all games back then, the technology. There was only so much you could zoom out, and it never really looked nice, even to games at the time. But, regardless, the game had a huge fan following, due to the incredible amount of content, that stemmed from the very fact the game had subpar visuals that could easily be recreated.

For the sake of this review, i'm only going to take into account the content based off the original TA. I'm perfectly aware that the engine has evolved beyond that of simply recreating TA, but in my personal opinion, the TA based content is the best and most playable available, which shows in the lobbys, as the most popular mod played is Balanced Anahliation, or one of its varients.

What the spring project has set out to do, is to simply renovate the original game into a engine which supports fully 3D maps, while using the same models.

Changing this:


To this:

A rather substantial improvement, but does it live up to the originals brilliance? The answer? A short, and deffinate, Yes. The team have done a simply fantastic job, and i would personally even say that due to the incredible amount of content currently available, that the game actually competes with supreme commander, my favorite RTS of all time.

One of the biggest problems I come across when playing indie games would have to be the lack of polish you get with more commercial titles, and i have to say, the lobby system, integrated content downloader, and simply the loading screen screams that this is by far one of the best produced indie games around today. Graphically, its simple, yet charming. The maps and shadow detail is good enough not to be noticeable, and the unit models, while still being of the quality of its predecessors, have a simple charm to them that really differentiates them from each other. The construction vehicles, for example, have a ray that folds out and constructs buildings, and the peewees are the cutest thing that you'll ever see explode a thousand times over. One thing i have to mention though, is the ingame UI is a little shoddy, but its easy to ignore, as it serves its purpose well, and does a good job at not getting in the way.

The gameplay, being that of TA, really doesn't need questioning, its going to be great, i know that, you know that. But the level of tactical choices, coming straight from the diversity of units, is simply astounding. Do i go over this wall with Kbots? Do i build stronger heaver tanks and risk their front defenses? Do i go for a mixture? What about Air units, or even navy? How about artillery? I could start building hovercraft and just go straight over the lake, or build a subsea base and build units from that. The diversity and flexibility never leaves you doing the same thing twice.

But that was already established with TA, right? What we are interested in, is how the new engine works. And it runs on practically anything. I personally have it running on a basic Dell inspiron laptop (1.7ghz dual core, with some crappy intergrated intel graphics device) and its not bad. What i do have to say is, it does seem to have allot of problems with newer hardware. For instance, it has, or at least used to have, a problem with dual core processors. Which was a right pain. It also had a problem with my Nvidea 8600 at the time. Both problems could be fixed with a little tweaking of the settings, and it pretty much can be expected of any indie game running off its own engine, but it was frustrating nevertheless.

And like all indie games of the sort, its constantly being updated and refined. A few months ago, i would've had to of complained about the apparent lack of pathfinding, and the game losing out hugely from it, but the problem has been fixed and rectified. Now to create a front to which your units will evenly space out, you simply draw a line with the right click button, creating a makeshift formation.

But regardless, with a simply huge library of maps, mods and even different games altogether (Kernal panic for example) it's almost certain you'll find something you enjoy. That including its fantastically easy to access recourse center, and even an installer with an option to download the most used content on setup, the game itself couldn't possibly be better implemented and presented.

- GamerGit

8 comments:

Unknown said...

Umm, Spring is a lot more than TA in 3d. I suggest you have a look at the other projects that run on the Spring Engine, so that you can write an accurate review.

Cheers,
Pressure Line

Ash said...

Yeah, I did kinda allude to that, mentioning Kernal panic, but what people originally go to the game for is a TA remake.

Unknown said...

Yes, spring is an engine. A lot of games.

Some nice *A variants are CA and XTA. BA is the most popular, but graphically inferior.

Unknown said...

Yes they do, because of reviews like that.

If you are going to do a review, do it fairly. Yes the *original* aim of the Spring project was to create a 3D TA environment, but that was 3 years ago. The engine is capable of (and is being used for) so much more than "sweet! TA in 3D!" You made no attempt to separate TA content and the engine, a one line "worth a mention" of KP in a wall of "OMG 3D TA!" is not enough. TA is not even a default install option (there are no default install options anymore, but thats not the point)

Your article is incredibly misleading, it would have been true 3 years ago, but not now.

Unknown said...

I do agree to a certain extent with what your saying.

would it be better if we re-titled the review and called it something like the spring project: a TA overview (or something similar)?

Unknown said...

"Spring Project: Balanced Annihilation Review"

or anything that makes it crystal clear that TA content is only a part of what Spring offers.

Ash said...

True as that is, the Spring Engine takes after TA more than you're letting on. TA was renowned for its moddability and ease of creating almost entirely new games. Much like that of the spring engine.

Unknown said...

That doesnt mean it *is* TA ;)

The point being that the Spring Engine is capable of doing [almost] anything any RTS can, from Warcraft Style 'peon' harvesting of resources to Dawn of War type 'capture the flag' resourcing. And thats without even mentioning the projectile physics, particle engine, fully customisable UI, LUA integration etc etc

All im saying is make it clear that the review is about TA content in Spring, and make more than a single sentence 'allusion' to the fact that there are a lot more FREE, original games for spring out there (some in varying states of completion, but almost all using the advanced features available)